Kismet

The 1964 challenger - Colored dice, a Flush row and a graduated bonus.
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How to Play Kismet

In a nutshell: The 1964 challenger - Colored dice, a Flush row and a graduated bonus. You play with 5 dice and up to 3 rolls a turn across 15 scoring cells. It's rated medium, and a good game scores 300+; the color rows and sum-plus-premium scoring run totals high.

Kismet is the 1964 'deluxe' challenger to Yahtzee, instantly recognizable by its colored pips: 1s and 6s are black, 2s and 5s are red, 3s and 4s are green. Color creates categories no other family member has - the Flush (all five dice one color, 35 points) and the Full House Same Color (20 plus the dice). Most lower rows pay a premium on top of the dice sum: Full House is 15 plus the sum, Four of a Kind 25 plus, and the five-of-a-kind Kismet a mighty 50 plus. The upper section sports a graduated bonus - 35, 55 or 75 points as your total climbs from 63 through 71 to 78. The result is a lusher, higher-scoring, slightly flashier Yahtzee where the dice themselves are part of the puzzle.

Kismet at a glance

GoalFill all fifteen categories, one per turn, for the highest total. Dice are colored: 1 & 6 black, 2 & 5 red, 3 & 4 green.
Dice5 six-sided dice, up to 3 rolls per turn
Categories15
DifficultyMedium
Good score300+
FamilyWorld Variants

Step by step

A Yahtzee scorecard with the upper and lower sections partly filled in in Kismet

Goal

Fill all fifteen categories, one per turn, for the highest total. Dice are colored: 1 & 6 black, 2 & 5 red, 3 & 4 green.

Five dice mid-roll tumbling out of a dice cup onto green felt in Kismet

Rolling

Five dice, up to three rolls per turn, holding any dice between rolls.

The upper section of a scorecard totalling 63 points and earning the bonus in Kismet

Upper section

Ones through Sixes score the sum of matching dice, with a graduated bonus: 35 points at 63-70, 55 at 71-77, and 75 at 78+.

Five colored dice showing the Kismet color pairs black, red and green in Kismet

Color rows

Two Pairs Same Color needs both pairs matching their colors (sum of dice). Flush is all five dice in one color for 35. Full House Same Color - the triple and pair each color-matched - scores 20 plus the dice.

Dice showing a full house, three of a kind and four of a kind side by side in Kismet

Premium combos

Full House is 15 plus the dice sum, Four of a Kind 25 plus, Straight (any five-run) a flat 30, Yarborough (chance) the plain sum, and Kismet - five of a kind - 50 plus the dice.

History of Kismet

Kismet was published in 1964 by Lakeside Industries as a direct, deluxe answer to Yahtzee's mid-60s boom. Its designers differentiated the game with one physical stroke - colored pips - and let the new dimension generate categories no plain-dice game could offer.

The graduated bonus and the premium-plus-sum scoring were equally deliberate: Kismet games end with bigger numbers, more late swings and a stronger comeback dynamic than its rival. Marketed as 'the modern game of yacht dice', it carved out a loyal audience without ever threatening the trademark giant.

Kismet has remained in continuous production for six decades - a cult classic whose colored dice still get mistaken for a gimmick right up until the first Flush lands for 35.

How to Win at Kismet: Strategy

💡 Top tip: The graduated bonus rewrites upper-section math: 78+ pays 75 points, so overloading Fives and Sixes pays double dividends.

Winning tips, in order of importance

  1. Remember the color pairings (1-6, 2-5, 3-4): a 2-2-5-5 hand is already four-fifths of a red Flush.
  2. Premium scoring makes high dice count twice - a 6-6-6-2-2 Full House scores 37, a 2-2-2-6-6 only 33... chase the big triple.
  3. The Flush (35 flat) is livelier than it looks: any three same-color dice after roll one make it a legitimate target.
  4. Kismet at 50-plus-sum (up to 80 points) is the family's richest five-of-a-kind - protect the row longer than you would in Yahtzee.
  5. Yarborough is Chance with a fancier name: bank your biggest homeless roll there, not your first mediocre one.

Advanced tactics for Kismet

  1. Color constraints halve the odds of the same-color rows versus their plain cousins - fill the plain Full House first and keep the color version for a served hand.
  2. The three bonus tiers create checkpoint play: crossing 71 mid-game justifies pure upper-chasing even at the cost of a lower-row zero.
  3. Since 1s and 6s share black, a junk 1 in hand still serves a black Flush draw - the colors quietly change which 'garbage' dice are worth holding.
  4. Sum-plus-premium rows mean late-game re-rolls for higher pips (not new combinations) are often correct - a made Four of a Kind of threes is worth improving.

Common Kismet mistakes to avoid

  • Ignoring the color pairs - 1-6 black, 2-5 red, 3-4 green means a junk 1 can still be four-fifths of a black Flush.
  • Stopping at the first bonus tier - 78+ upper points pays 75 instead of 35, so a hot upper section is worth pressing.
  • Filling Full House Same Color first - it is twice as rare as the plain house, so score the easy version and keep the color row for a served hand.
  • Re-rolling for new combinations instead of higher pips - most lower rows add the dice sum to a premium, so improving a made hand is real points.

Kismet Variations

Basic Kismet

House play that drops the color rows for a plain fifteen-row card.

Kismet 200

A shortened race format - first player past 200 wins.

Yahtzee hybrid

Kismet dice on a Yahtzee card, keeping the Flush as a fourteenth row.

Kismet FAQ

What is Kismet?

A 1964 commercial dice game - Yahtzee's flashiest rival - played with color-pipped dice (1 & 6 black, 2 & 5 red, 3 & 4 green) and a fifteen-row card featuring color-based categories and premium-plus-sum scoring.

How do the colored dice work?

Opposite faces share a color, so each die always shows one of the three colors. Color rows - Two Pairs Same Color, the Flush, Full House Same Color - require the combination's dice to match by color as well as number.

What is the graduated bonus?

The upper-section bonus scales with your total: 63-70 points pays 35, 71-77 pays 55, and 78 or more pays 75. It's the family's only bonus worth chasing past its threshold.

What is a Yarborough?

Kismet's name for Chance - the plain sum of your five dice. The name is borrowed from bridge, where it means a hand with nothing in it.

What does the Kismet row score?

Five of a kind pays 50 plus the sum of the dice - up to 80 for five sixes, the biggest single cell in the whole family.

What is a good Kismet score?

300+ is a good game and 400+ is strong - totals run higher than Yahtzee because most lower rows add a premium to the dice sum.

Is Kismet still sold?

Yes - it has stayed quietly in print since 1964, a favorite 'second game' for dice families. The name is Turkish-Arabic for fate, which is roughly what you'll be shouting at.

Still have a question about Kismet? Browse the full Yahtzee FAQ, look up a term in the Yahtzee glossary, print a score sheet for game night, or compare Kismet with the other games in the rules for every dice game.

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