Maxi Yatzy

Six dice, twenty categories - The Nordic big board.
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How to Play Maxi Yatzy

In a nutshell: Six dice, twenty categories - The Nordic big board. You play with 6 dice and up to 3 rolls a turn across 20 scoring cells. It's rated medium, and a good game scores 300+; six dice make big combinations routine and choices harder.

Maxi Yatzy is Yatzy scaled up: six dice instead of five, and a twenty-category scorecard that exploits every combination the extra die makes possible. Alongside the familiar rows you get Three Pairs, a Full Straight (1 through 6 for 21 points), the Villa (two triples) and the Tower (four of a kind plus a pair). The upper bonus grows to 100 points at a threshold of 84, and six of a kind - the Maxi Yatzy itself - pays 100. More dice means more hits, but also more ways to waste a good roll: with twenty rows open, every turn is a genuine puzzle about which of four or five decent scores to actually take.

Maxi at a glance

GoalFill all twenty categories, one per turn. The upper bonus is 100 points at 84+, and six of a kind scores a 100-point Maxi Yatzy.
Dice6 six-sided dice, up to 3 rolls per turn
Categories20
DifficultyMedium
Good score300+
FamilyNordic Yatzy

Step by step

A Yahtzee scorecard with the upper and lower sections partly filled in in Maxi Yatzy

Goal

Fill all twenty categories, one per turn. The upper bonus is 100 points at 84+, and six of a kind scores a 100-point Maxi Yatzy.

Five dice mid-roll tumbling out of a dice cup onto green felt in Maxi Yatzy

Rolling

Six dice, up to three rolls per turn, holding any dice between rolls.

The upper section of a scorecard totalling 63 points and earning the bonus in Maxi Yatzy

Upper section

Ones through Sixes score the sum of matching dice. The bonus needs 84 - an average of 3.5 of each number, noticeably harder pace than classic Yatzy's.

Dice showing a full house, three of a kind and four of a kind side by side in Maxi Yatzy

Pairs & structures

One Pair, Two Pairs and Three Pairs score the paired dice. Villa is two triples (sum of all six), Tower is a quad plus a pair (sum of all six).

Five dice arranged in sequence from one to five forming a straight in Maxi Yatzy

Straights & Maxi

Small Straight (1-5) is 15, Large Straight (2-6) is 20, Full Straight (1-6) is 21. Full House (3+2) scores its five dice, Chance sums everything, and six of a kind is the 100-point Maxi Yatzy.

History of Maxi

Maxi Yatzy emerged in Sweden as the deluxe answer to a solved problem: families who had played thousands of Yatzy rounds wanted more decisions per game. Adding a sixth die multiplied the combination space, and the scorepad grew new rows to harvest it - Three Pairs, the two-triple Villa, the quad-plus-pair Tower and the all-six Full Straight.

Scorepad printers standardized the twenty-row card and the 84-point bonus through the later twentieth century, and Maxi pads now sit beside regular Yatzy pads in every Nordic supermarket.

The variant never needed a trademark or a marketing push; it spread the same way Yatzy did - by being obviously more of a good thing. Among serious dice players it's often considered the family's best pure game: more skill, more texture, and a bonus race that stays alive to the final turns.

How to Win at Maxi: Strategy

💡 Top tip: The 100-point bonus at 84 is the game - with six dice, expected upper scores are higher, so falling off bonus pace is a bigger leak than in classic Yatzy.

Winning tips, in order of importance

  1. Three Pairs is rarer than it feels; when a first roll shows two pairs plus a spare, that row deserves the re-roll.
  2. Full Straight (1-6, 21 points) uses all six dice with no spare - it's an exact hand, so treat near-misses skeptically.
  3. Villa and Tower both sum six dice, so high triples and quads are worth far more - a 6-6-6-5-5-5 Villa is 33 points.
  4. With twenty rows, mediocre rolls always fit somewhere - the skill is spending your CHEAP rows on them, not your premium ones.
  5. Six of a kind is genuinely live (about 1.5% per optimal turn) - keep the Maxi row open while any quad keeps appearing.

Advanced tactics for Maxi

  1. The sixth die changes keep-math: with four sixes after roll one, the double chase (Maxi + Sixes) is usually right, since either landing pays.
  2. Score the structural rows (Villa, Tower, Three Pairs) early while dice are flexible; they're the hardest to hit on demand late.
  3. The three straights compete for the same middles - a 2-3-4-5 core should be assigned to one straight target before you re-roll, not after.
  4. Bonus arithmetic: 84 needs 14 points per row average; sixes and fives must overperform to carry ones and twos, so weight early keeps accordingly.
  5. Endgame with only Chance and One Pair open plays itself; engineer your midgame so the hard exact rows are gone before the dice cool.

Common Maxi mistakes to avoid

  • Ignoring the 84-point bonus pace - with 100 points on the line you need an average of 3.5 of each number, harder than it sounds.
  • Filling Villa or Tower with weak dice - both score the sum of all six, so a 33-point Villa of sixes and fives is the real target.
  • Chasing all three straights at once - Small, Large and Full Straight compete for the same middle dice; pick one target per turn.
  • Panicking with twenty open rows - mediocre rolls always fit somewhere, so spend cheap rows on them and protect the exact ones.

Maxi Variations

Forced Maxi

Top-to-bottom filling with six dice - the hardest commonly played Yatzy of all.

Maxi with rolling bonus

House rules granting an extra roll after any scored Maxi Yatzy.

Twenty-row team play

Partners alternate turns on one card, a popular cabin variant.

Maxi FAQ

How is Maxi Yatzy different from Yatzy?

Six dice instead of five, twenty categories instead of fifteen (adding Three Pairs, Full Straight, Villa and Tower), a 100-point bonus at 84 upper points, and a 100-point Maxi Yatzy for six of a kind.

What are Villa and Tower?

Villa is two three-of-a-kinds (e.g. 4-4-4-2-2-2); Tower is four of a kind plus a pair (e.g. 5-5-5-5-3-3). Both score the sum of all six dice.

What is a Full Straight?

All six numbers, 1-2-3-4-5-6, worth a fixed 21 points - the only category that needs every die to be different.

Why is the bonus threshold 84?

It scales the classic three-of-each rule to six dice: 3.5 of each number on average. It's a genuinely demanding pace, which is why the reward doubles to 100.

What is a good Maxi Yatzy score?

300+ is a good game and 400+ is excellent. Six dice inflate raw totals, but the exact rows (straights, Villa, Tower) also add more ways to zero.

How long does a game take?

Twenty turns run about 10-15 minutes online - Longer than Yatzy, shorter than Triple Yahtzee, and denser in decisions than either.

Can I play Maxi Yatzy multiplayer?

Yes - it's one of the head-to-head games. Both players get identical seeded rolls, so the extra die's luck is shared and only the choices differ.

Still have a question about Maxi Yatzy? Browse the full Yahtzee FAQ, look up a term in the Yahtzee glossary, print a score sheet for game night, or compare Maxi with the other games in the rules for every dice game.

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